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Software practice

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Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune systems, swarms, and shows using case studies for each to display how they may be applied to computer games. This book spans the divide which currently exists between the academic research community working with advanced artificial intelligence techniques and the games programming community which must create and release new, robust, and interesting games on strict deadlines, thereby creating an invaluable collection supporting both technological research and the gaming industry.
About the Author
Darryl Charles graduated from Queens University Belfast with a degree in Electrical and Electronic Engineering (Hons.) in 1988. After qualifying as a teacher at Stranmillis College, Belfast, he taught Technology and Design at Portadown College until 1995 and during this spell completed an MSc in Microelectronics and Microcomputer Applications. He then spent a year as Head of IT at Cox Green School in Maidenhead before going back into higher education to study for a PhD at the University of Paisley, Scotland. After completing a PhD in Unsupervised Neural Networks in 1999 he was appointed as a lecturer then as a senior lecturer in Computing at Paisley. In 2001 he returned to Northern Ireland to take up a lecturing post at the University of Ulster where his teaching and research specialism is now within the realm of computer games and in particular adaptation. Professor Colin Fyfe is an active researcher in Artificial Neural Networks, Genetic Algorithms, Artificial Immune Systems and Artificial Life having written over 250 refereed papers, several book chapters and two books. He is a member of the Editorial Board of the International Journal of Knowledge-Based Intelligent Engineering Systems and an Associate Editor of International Journal of Neural Systems. He currently supervises 6 PhD students and has been Director of Studies for 16 PhDs since 1998. He is a member of the Academic Advisory Board of the International Computer Science Conventions group and a Committee member of the European Network of Excellence on Intelligent Technologies for Smart Adaptive Systems (EUNITE). He has been Visiting Researcher at the University of Strathclyde, the Riken Institute in Tokyo, the Chinese University of Hong Kong, and Visiting Professor at the University of Vigo, the University of Burgos, and the University of Salamanca, all in Spain. Daniel Livingstone received a BSc (Hons) in Computer

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Discusses a variety of educational and game software for children with suggestions for setting up a computer system. Includes a 3 1/2 in. disk with 6 shareware programs for children.
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Hardcover: 108 pages
Publisher: Compute; Har/Dis edition (April 1994)
Language: English
ISBN-10: 0874553032
ISBN-13: 978-0874553031
Product Dimensions:
9.2 x 7.5 x 0.5 inches

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“For those interested in finding a computer application well-suited for their own qualitative research or just learning more about the capabilities of the latest generation of computer software designed with text, Computer Programs for Qualitative Data Analysis by Eben A. Weitzman and Matthew B. Miles probably represents the single investment they can make. . . . In Computer Programs for Qualitative Data Analysis, Weitzman and Miles . . . provide a critical, in-depth look at 24 separate applications. The authors make an impressive team: Weitzman is a professor of social and organizational psychology with an extensive computer background, and Miles is a social psychologist who is well-known in the field of qualitative research for co-authoring a popular book on qualitative data analysis with A. Michael Huberman. Together, the two researchers have produced an informative, user-friendly sourcebook that can save readers a significant amount of time and money when shopping for a software program for qualitative data analysis. “Weitzman and Miles clearly put a tremendous amount of work into Computer Programs for Qualitative Data Analysis; they write their reviews of each application in remarkably lucid and jargon-free language in a format reminiscent of Consumer Reports. The level of detail in the reviews reflects their careful and thoughtful field-testing of 24 software programs. Reviews average about 10 pages each and actually show you what each application can do, and every review includes a series of realistic visuals (complete with helpful captions) that display what the computer screen looks like when performing various functions with that specific computer program. In addition to describing the special features of each computer program, Weitzman and Miles discuss the strengths and weaknesses of every application and make explicit comparisons with other applications in the same ‘family.’ “Sage Publications deserves special credit for their role in publishing Computer Programs for Qualitative Data Analysis. Instead of issuing this book in hardcover and attaching a hefty price tag, they released it as an oversized (81/2-by-11-inch) paperback and made this valuable information available at a modest cost. Computer Programs for Qualitative Data Analysis is the most comprehensive resource on its subject currently available, and is an excellent starting point for qualitative researchers interested in integrating computer technology more fully into their own data analysis strategies.” –Harvard Educational Review “The book by Weitzman

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System Level Design of Reconfigurable Systems-on-Chip provides insight in the challenges and difficulties encountered during the design of reconfigurable Systems-on-Chip (SoCs). Reconfiguration is becoming an important part of System-on-Chip design to cope with the increasing demands for simultaneous flexibility and computational power. The book focuses on system level design issues for reconfigurable SoCs, and provides information on reconfiguration aspects of complex SoCs and how they can be implemented in practice. It is divided in three parts. The first part provides background information and requirements on reconfigurable technologies and systems. The second one identifies existing methodological gaps, and introduces a design flow for developing reconfigurable Systems-on-Chip. The high level part of the design flow can be covered by two C based methodologies: one based on SystemC and one based on OCAPI-XL, both including appropriate extensions to handle reconfiguration issues. Finally, the third part of the book presents reconfigurable SoCs from the perspective of the designer, through three indicative case studies from the wireless and multimedia communication domain.
Product Details
Hardcover: 231 pages
Publisher: Springer; 1 edition (November 28, 2005)
Language: English
ISBN-10: 0387261036
ISBN-13: 978-0387261034
Product Dimensions:
9.5 x 6.3 x 0.6 inches